Resume
Jorma Auburn - Animator
www.jormajorma.com
jorma@jormajorma.com
Resume (Word Format)
Skills
Work Experience
Principal Animator - TBA - Disney Interactive/Junction Point 2011 - Present
- Suporting Animation Lead
- Training and mentoring members of the animation team
- In-game animation Cinematic animation including storyboarding
Lead Animator - Epic Mickey - Disney Interactive/Junction Point 2008 - 2011
- Managing team of animators
- In-game animation of main character and NPCs
- Scheduling
- Working with other departments to design ingame animation systems
Animator - Freelance - Various Studios 2008-present
- Broadcast Character animations using Maya
Lead Animator - Tabula Rasa Expansion- NCsoft 2007 - 2008
- Manage team of animators
- In-game animation of creatures and avatars using Max
- Design future systems that fit within the resources of the current game
Lead Animator - Richard Garriott's Tabula Rasa - NCsoft 2004 - 2007
- Manage team of animators
- In-game animation of creatures and avatars using Max
- Creating scripts to streamline the production process
- Designed and implemented pipeline systems to drive in-game animation
Animator - Freelance - Shilo Design 2005-present
- Broadcast Character animations using Maya
Animator - Freelance - Animation Farm 2004 - 2007
- Animation and models for various projects
- Animation for several undisclosed pitches
Lead Character Artist - The Red Star - Acclaim Studios Austin 2003-2004
- Managed the creature team that included animators, setup artists, texture artists, and modelers
- In-game animation of creatures and characters using Max
- Cinema animation for main character for the intro
- Created character pipeline used throughout the project increasing productivity over previous titles
Lead Modeler / Animator / Particle Artist - Vexx - Acclaim Studios Austin 2000-2003
- Modeled the lead cast of characters using Maya
- Cinema animation of the main character for the intro using Max
- Created main characters particles with limited direction
- Implemented character pipeline used during the project increasing productivity from previous titles
- Managed communication between Alias/Wavefront and Acclaim
2D Animator - South Park Chef's Luv Shack - Acclaim Studios Austin 1999-2000
- 2D Animation of South Park characters for mini games using Photoshop
Lead Animator / Modeler - Mayday - Media Publishing GMBH 1996-1997
- Cinematic animations for intro using Power Animator
- Character and vehicle modeling
Lead Animator / Modeler - Mosaik - Media Publishing GMBH 1996-1997
- Pilot for a television series
- Animated background elements and used inking program to seamlessly combine 2D and 3D elements using Power Animator
- Environmental prop building
Education
Full Sail Center for the Recording Arts 1995-1996
- Computer Animation and Computer Graphics II
California Institute of the Arts 1992-1994
- Traditional Animation program
Programs